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Wireless GearVR testing

"Wireless export and testing on GearVR"

I'm surprised this worked so easily. Start "ADB wireless" on your Note4. Build & Run your unity game once while not on the gear. Plug it in and every "build&run" should launch with your changes, no removing the phone!   *Works for me, i'm sorry if it doesn't for you. im no expert at wifi adb.  

- Drew

app.jpg

Short version:

ADB Wireless (no root)
https://play.google.com/store/apps/details?id=za.co.henry.hsu.adbwirelessbyhenry&hl=en

1. setup and run "ADB Wireless (no root)" on your note4, leave it running.  

2. Build and Run your app from unity, off the Gear the first time.

3. when prompted plug it in.   Test and put it down without exiting the app

4. Make changes in Unity, Run and build to see changes.

 

Detailed version:

ADB Wireless (no root)
https://play.google.com/store/apps/details?id=za.co.henry.hsu.adbwirelessbyhenry&hl=en

1. setup and run "ADB Wireless (no root)" on your note4, leave it running.  
2. make note of the IP adress (IP button)
3. Create 2 batch files in your adb.exe folder location. (ex. C:\Program Files (x86)\Android\android-sdk

\platform-tools)

a)add this to a text file, save it as .bat (ex. step1.bat)
adb tcpip 5555

b)add this to a new text file, save it as .bat (ex. step2.bat)  Use your IP address from above
adb connect 192.168.1.2

3. Run these batch files on pc to connect (only first time)
4. Build and play in Unity (wifi takes a while. also, use vr_only, not vr_dual in your manifest)
5. Look when you hear audio.
6. Make changes in unity, build and run.

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Matter and Form Blog Post featuring iOmoon & Headtrip (9/14/14)

https://matterandform.net/blog/413/The-Matter-and-Form-3D-Scanner-lands-on-the-iO-Moon

They wrote a really flattering piece, thank you Matter & Form for the kind words, especially thank you for making such a cool scanner!  :)

" Nothing excites us more than seeing our 3D Scanner in the hands of a master like Drew Medina from Headtrip Games. The bit of lava he scanned with the Matter and Form 3D Scanner is for “iO Moon”, a “Virtual Reality sci-fi experience in development for the Occulus Rift.”

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3D scanning tests for iOmoon using the Matter&Form scanner (8/31/14)

We received our "Matter&Form" 3D scanner on Friday, and its been running nonstop.

The Matter&Form scans objects into super dense point clouds, with software to convert them to meshes. 

Here are some initial tests....
 

Chunks of Lava being scanned... So far its been a joy to use... the most important aspect seems to be lighting.  I attached two studio lamps to a corner board I made last year, and dimmed each using dimmers.  Low to medium lighting seems to work best, as well as tweaking the exposure settings in advanced...  

Chunks of Lava being scanned...

So far its been a joy to use... the most important aspect seems to be lighting.  I attached two studio lamps
to a corner board I made last year, and dimmed each using dimmers.  Low to medium lighting seems to work best, as well as tweaking the exposure settings in advanced...

 

  Crystals are tough, light can penetrate even after being powdered.

 

Crystals are tough, light can penetrate even after being powdered.

Clay sculpt scanned, clay works really well!  Next steps are cleanup, painting, AO and Normal map baking.  

Clay sculpt scanned, clay works really well!  Next steps are cleanup, painting, AO and Normal map baking.

 

First in-game tests... Other random tests... Some tests with a goat sculpt I made for "smellygoat" and a crochet Minecraft Creeper my wife made.  

First in-game tests...

Other random tests...

Some tests with a goat sculpt I made for "smellygoat" and a crochet Minecraft Creeper my wife made.

 

Did a great job scanning considering it was just one scan direction. Would be even better if I scanned an addition view (on its side) and merged.  The software can merge scans to fill in holes, it does it really well. These shots are from Meshlab with a special shader that shows more details...

Did a great job scanning considering it was just one scan direction. Would be even better if I scanned an addition view (on its side) and merged.  The software can merge scans to fill in holes, it does it really well.
These shots are from Meshlab with a special shader that shows more details...

This one needs more angles for sure, but not possible considering the legs flop. Still, it scanned the surface details, and that's awesome.  Could be great for scanning for materials! Thoughts so far... I'm in love with it.  It's really well built, feels like strong plastics and everything is nicely put together. It's mostly quiet except for 5 second moments where it moves the cameras up, but that's no big deal. Even with early software, its smooth and easy.  The scans can take about an hour at high quality, double that if you need to fill holes (scan it again from another angle).  I have an older laptop set up just for scanning, so it never gets in the way of production.   A cool feature is that it stops scanning if it detects motion, so make sure the cameras face a wall that never has motion. Warning:  you might find yourself sitting and watching the scan develop, its mesmerizing to see each slice arrive.  Reminds me of watching renderings happen... It's missing a big feature though, texture mapping.  Matter&form has stated that they are working on that and OBJ export, it does currently scan color points though. These features will be a huge improvement on a machine that's already awesome and feels like its from the future.  Thank you Matter&form! -Drew

This one needs more angles for sure, but not possible considering the legs flop. Still, it scanned the surface details, and that's awesome.  Could be great for scanning for materials!

Thoughts so far...

I'm in love with it.  It's really well built, feels like strong plastics and everything is nicely put together. It's mostly quiet except for 5 second moments where it moves the cameras up, but that's no big deal. Even with early software, its smooth and easy.  The scans can take about an hour at high quality, double that if you need to fill holes (scan it again from another angle).  I have an older laptop set up just for scanning, so it never gets in the way of production.   A cool feature is that it stops scanning if it detects motion, so make sure the cameras face a wall that never has motion.
Warning:  you might find yourself sitting and watching the scan develop, its mesmerizing to see each slice arrive.  Reminds me of watching renderings happen...

It's missing a big feature though, texture mapping. 
Matter&form has stated that they are working on that and OBJ export, it does currently scan color points though. These features will be a huge improvement on a machine that's already awesome and feels like its from the future.  Thank you Matter&form!

-Drew

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